Some additional Outfit settings for gameplay, in-depth explanations this time!
So I've done a bit of a visual update on the Character Creator menus just colour coding the Character stuff from the Outfit stuff. Did a bunch of bug fixes and ironed out some glitches. I plan on doing some "?" (help) buttons in each Character Creator Tab to help explain what exactly things do, I've started to notice the complexity of the Creator myself.
I've added in several tick boxes into the Outfit tab that now properly function, Bra support being the most visual, your outfits can have bra support which makes the breasts less bouncy and jiggly through the use of the slider to the degree of anti jiggle you want. This allows your characters to have some sagging and/or very bouncy breasts be contained like real bra's would do. I made the decision for it to be a tick box than clothing piece specific to allow people to decide what outfits has the bra effect.
The Exposed Chest and Crotch define whether those areas are publicly visible, while your character might be completely clothed they may have nipple holes cutout and we want the game to know that's the case, this will play into how other characters will view your character (Fetish effect as well). Face Mask works similarly where if its ticked the characters face is assumed covered (In a mask, get it) and other characters will not know who they are. Which ties into fetishes as well as how characters perceive the characters, not knowing who they are and their friendship/relationship with the masked character won't be effected ( At least that's the plan ).
Exposure is a kind of 0 to 10 multiplier of lewdness in an outfit. 0 means they're completely covered up, no skin showing (Turtle necks!?). 10 is completely naked, with the exception of something like gloves. The idea being that characters in short shorts with an under boob shirt will be recognised for it with a higher exposure rating, which I think is fun dynamic and not many adult games have that diversity and mostly just clothed and unclothed.
Outfit type is mostly for the AI (None player characters), how characters perceive your character and future proofing. One of the ideas I have is to have money in the game, which can be used to purchase clothing. The AI would purchase an outfit and the "Clothing Type" helps it know what the outfit is, this is so if you make dozen of outfits for characters to use they can randomly pick out ones for suitable use, instead of the BDSM outfit for going out for ice cream.
And the outfit name speaks for itself, likely show up when you "purchase" an outfit in game or viewing it.
One thing I almost forgot to add and will be doing soon is a high heel feet option, I was considering making a shoes tab dedicated to shoes on the feet but I feel like Accessories covers that nicely (less work too). All the tick box will do is put the feet into a pose that would fit a high heel, seems simple enough but animations would break if I just pose them so I'm using foot swapping technology or something along those lines.
If you've read this far I'd like to ask if you would consider donating, this game is surprisingly fun and addictive to make but also equally surprisingly time consuming. Donations can really help me out and allow me to work even more on this. If you've got enough to spare perhaps even consider backing my Patreon. The links are on the side bar!