Tuesday, 28 June 2016

Development Blog 03 - Reworking the Character Creator

Hey guys back with another progress update!
Character Creator progress has been great, I've made the system more dynamic as to make adding new gender models in much easier when I do get around to doing them! I've also included shiny sliders to body parts so now you can fine tune your character even more! There also will be a few new additions to the character customisation such as new body sliders to more variation on the face!

Screenshot:


I've got 2 new Polls I would love for people to fill out if you can, these really help a lot and gets you guys what you want faster!
Sexual activity you most want to see? http://www.strawpoll.me/10608157
What Fetish interaction do you want in the game? http://www.strawpoll.me/10608291

Extra development notes:
I've been reworking the female body a little bit, lips are a bit thicker, some of the rigging on the body is slightly improved in areas. One of the biggest changes I've done is prepared the feet for high heels, when done heels should be very easy to implement. I'm doing a lot of future proofing on everything I make which is slowing visible development but means more functionality later on.

Most recent thing I've done is been laying out Relationships with other characters, whether they are blood rated, are they their boss or subordinate or what kind of relationship they have between each other such as being lovers or friends. Originally I was going for some basic straight forward system where you could only have one but I found by spending some time I discovered a 3 system which I explain below.

Blood Relation: 
Are they related to a character or not, if they are what kind of relationship do they have (Parent, child, sibling etc)
Relationship:
A simple system that determines a characters current status with another character - Stranger, Friend, Lover, Spouse (This can effect fetishes and vice versa)
Occupation Relation: 
Who does the character work for or who works for this character, while not exactly used yet it'll effect the experiences characters will have on each other like a boss telling its employee to do work or an action. This also includes relations such as a Teacher-Student relationship.

This trio system allows for connection with several areas such as family, work and relations with other characters and have them all work together without having to sacrifice (for example) a friendship with another character because they're in the same job place. I've probably said this a million times now but I am hoping to get this game to a point where it can be universally played by a large variety of people and have that last a long time to come.

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