Monday, 24 October 2016

Development Blog 16 - New layers and Browser!

Mixing and matching accessories, newly added Layers to clothes.

New Accessories, I've created a few new accessories for the next update; Shirt collar as seen above as well as shoes! I plan on doing much more as the coding side calms down. Accessories is the most powerful customisation system in the character creator. Read more here. Its really exciting every time I add a new object to it and then having a flood of ideas how to use it to create even more outfits.

Clothing Layers! The creator now has + and - symbols on clothes tabs, these will make clothes appear on top of others (As shown above with the shirt over the skirt). Which again allows for some really fun mixing and matching of clothes and textures. You can have things like full body fish nets under (Or over) a outfit or wear underwear on your outside clothing... I mean if you want to but its possible now!

In-Game Browser, one thing I never noticed until after I had released 0.2.0 was the browser for choosing files outside of the game wouldn't work so well in fullscreen mode and would tab you out of the game. For the most part I work in windowed mode so I didn't realise this, however now I've developed an in game version that won't tab you out. It includes a thumbnail preview of the selected item so you can see which texture you're choosing before loading it.

I feel that the next version of After Hours Island will be soon at this rate.

Now I want to get into something a bit more developer related but some might find interesting...
I plan on migrating all save files into a readable format, so if you open a .outfit file in a text editor like Notepad, you'll be able to read the contents of the file. This will be useful for those who wish to tweak their game more. This will also include character files so if people truly desire to, they can increase body parts great than what the character creator supports.

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