Sunday, 24 September 2017

Development Blog 23 - New Name!

Changing the tile of After Hours: Island to Island of Passion.
Changing of the game's title felt like a necessary step, while "After Hours" did originally make sense for the game at first, Island of Passion sounds more open ended and better represents what the game is about now.

Origin Story of After Hours Island:
After Hours Island was originally a simple glory hole game that took place 'After Hours' in the back of club/bar/party toilet, although it was hard to tell. The idea of the game was to start in the toilet and build up to your own After Hours club with lots of sexual activities, this was one of my first experiences working with Unity so I started small. I never really got it off the ground but I wanted to do something with the idea of a sex based game with open ended customisation.

So then I started After Hours Island a while later, being a kind of 'next step' in the story & gameplay from After Hours as if the character from the previous game had worked their way up to owning an island as a kind of vacation spot for sexploitation. Which brought us to After Hours Island releases, primarily just getting the base gameplay down and ideas being developed ever since.

Island of Passion:
I still want to keep the core ideas from After Hours Island and its Glory Hole game 'After Hours', Island of Passion is much broader and can easily encompass After Hours Island but not be restricted to that original idea.

The game will be as open ended as feasibly possible, I've gone into details in previous posts but the core concept will be:

  • Controlling a character of your design.
  • A world filled with characters you & others create.
  • Building relationships with these characters.
  • Dynamic relationships through occupation and games.
  • Progression in Sexual Encounters.
  • Progression in the world, building your characters wealth.

Quick Developer Notes:
While I have a passion to work on this game, its hard to find the time for it and development has been very slow as of late because of it. I've been looking into solutions such as Patreon and other various donation methods which would alleviate some financial stress allowing me to work more but its not easy as all systems require going through the US tax system which is too much extra workload for little gain. Ideally I want a donation system that rewards those who donate without the hassle.

Additional Notes:
While Island of Passion is a sexual based game, I hope to make in depth and engaging content for this genre, I've seen a lot of games rely on tedious monotony to bridge their sexual content. Personally I feel like if you've gone through the trouble of developing a game in the first place you might try to design some gameplay to make the experience more engaging. I hope to avoid grinding or at least give an option to by pass time consuming tasks such as a 'job'.

As just as an example of this, for an idea of the gameplay in a job in Island of Passion is you might work at a cafe. Instead of a traditional click all the things mini-game to clean or serve etc. I may have a option when serving customers that you can converse and build your relationship with said customers while you work as they would be the characters in your world. Alternatively and possibly as a kind of progression in your job, you then can start messing with people or do more sexually oriented tasks. For example you work your way up the staff chain then be able to set the staff's uniforms, maybe even turn the Cafe into a maid or sex cafe. I cannot promise anything specifically yet but this is within the realm of possibilities with the already developed character creator and clothes systems.

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