Monday, 24 October 2016

Development Blog 16 - New layers and Browser!

Mixing and matching accessories, newly added Layers to clothes.

New Accessories, I've created a few new accessories for the next update; Shirt collar as seen above as well as shoes! I plan on doing much more as the coding side calms down. Accessories is the most powerful customisation system in the character creator. Read more here. Its really exciting every time I add a new object to it and then having a flood of ideas how to use it to create even more outfits.

Clothing Layers! The creator now has + and - symbols on clothes tabs, these will make clothes appear on top of others (As shown above with the shirt over the skirt). Which again allows for some really fun mixing and matching of clothes and textures. You can have things like full body fish nets under (Or over) a outfit or wear underwear on your outside clothing... I mean if you want to but its possible now!

In-Game Browser, one thing I never noticed until after I had released 0.2.0 was the browser for choosing files outside of the game wouldn't work so well in fullscreen mode and would tab you out of the game. For the most part I work in windowed mode so I didn't realise this, however now I've developed an in game version that won't tab you out. It includes a thumbnail preview of the selected item so you can see which texture you're choosing before loading it.

I feel that the next version of After Hours Island will be soon at this rate.

Now I want to get into something a bit more developer related but some might find interesting...
I plan on migrating all save files into a readable format, so if you open a .outfit file in a text editor like Notepad, you'll be able to read the contents of the file. This will be useful for those who wish to tweak their game more. This will also include character files so if people truly desire to, they can increase body parts great than what the character creator supports.

Monday, 17 October 2016

Development Blog 15 - Normal Maps, Hair and Improved code

Normal maps are in!
(Click to enlarge)

If you don't know what a Normal map is, its a bump texture map that makes detail pop, in the screenshot above (You'll have to enlarge it to see it) you can see the skin pore bumpiness.

Its really simple to use, you have your diffuse texture for example Body_Nice.png, to add a bump map to be loaded with it we also have a normal map texture called Body_Nice_n.png and it'll automatically load with it. While I don't have the best examples for it now you can get some really nice visuals with it.

Since I haven't worked on my code in a while I've been going over it and fixing several bits and bobs, mostly just making everything run smoother. I'm getting close to finishing the basic character loading into the world functionality.

Last but not least, MORE HAIR CHOICES. It's been bugging me that there was only 1 hair piece, so I've done some work with other programs and now started to get more hair into the game.




Thursday, 13 October 2016

Blog 14 - Back in Action

Back again!

So I recently got diagnosed with a chronic illness, turns out I was very sick after all. I'm on the end of it greatly effecting me so I'm more or less back. I've had some recent developments as well which will mean I work less on this game compared to what I was doing before.

I haven't got a release schedule or even know when I'll be able to show more off but know that its still happening, just slowly.