Locations!
So I've mangled some time together and did a heap of work, cleaned up a ton of code, fixed heap of bugs and added some new nifty things. Added functional locations to the game, while I want to focus on a single location(level) for now we can now select locations from the new game menu and the location will appear next to the world name in the load menu. I added this so I could have a developers location as well as one I will work on over time called "Island".
New location options!
New folder layout!
I've now officially and permanently moved the Content/Languages/Saves folders to inside the After Hours Island game data folder (Instead of the root folder). I was getting some nasty bugs before this change and was having to spend a lot of extra time hunting them down constantly, this will make for a less buggy experience and keep everything in one location.
I've now officially and permanently moved the Content/Languages/Saves folders to inside the After Hours Island game data folder (Instead of the root folder). I was getting some nasty bugs before this change and was having to spend a lot of extra time hunting them down constantly, this will make for a less buggy experience and keep everything in one location.
New Thumbnail previews!
Several new features I've added (0.3.0) and neglected to mention in previous updates, one of which is the new thumbnail previews for outfits, characters and clothing pieces. When you select your desired object from the list you get a neat little preview on the top right!
Uniform Female clothing!
I've decided to make all the female clothing (where possible) share the same texture space, what this means is that if you use a full body suit in the Character Creator you can choose to use a bra texture on it and it will properly align, this allows for way more dynamic sets of clothing for specific needs and halves the amount of texturing work.
Additional Notes
Conversing is making progress, its still very early days and not overly functional yet. The complicated nature of having such a dynamic system where essentially the characters have free will, desires and needs gets complicated very quickly. I'm trying to simplify where possible but without the cost of that personal experience. I'm looking into a small one time payment for complete future access to developer builds of the game.