Saturday, 30 July 2016

Development Blog 08 - You can (Not) redo it again

New Voting Poll!
http://www.strawpoll.me/10869774 I want to know which areas you want to see developed!

Back again, development has slowed right down, funds aren't there to keep the pace.

I've almost finished with rigging and the sorts I've talked about in previous updates, this time I've added several new clothing pieces and improved upon the old ones. Which means I've committed to the current female model and rig which is a big deal, can't change much without breaking it and clothes and accessories specifically made for the female would all have to be redone if I redo the rig or model.

New Clothing includes (So far):
Gloves - as shown on the image above in purple they go up most of the arm.
Long Skirt - Its long and body tight, still needs a bit of work I'm sure.
Remade:
Bras - now are slightly larger and go over the shoulders and up the neck for more detail
Rest - Just overall better, improved and smoothed out janky areas

Any clothes that forms around the body now uses the body texture map where possible, this is so if you say have a fish net texture for the body but only want it on the gloves the texture will be compatible with the gloves.

Two images in one update!
Add high heel feet, little check box in the Outfit tab, neat. While there aren't shoes to put on the feet (yet), this is just another future proofing step than trying to add and fix it later.


Future Updates
My next release will definitely have more gameplay features, I hope to get it done sooner than later. I will also be doing a big update on Patreon and spreading the word in hopes of getting patrons. This project is very quickly becoming a very low priority for me because of my financial position; thus giving me a lot less time to be able to work on it. I hope people will see the full potential next release and will help me out and make this game a reality.

Wednesday, 20 July 2016

Development Blog 07 - Bra Support

Some additional Outfit settings for gameplay, in-depth explanations this time!


So I've done a bit of a visual update on the Character Creator menus just colour coding the Character stuff from the Outfit stuff. Did a bunch of bug fixes and ironed out some glitches. I plan on doing some "?" (help) buttons in each Character Creator Tab to help explain what exactly things do, I've started to notice the complexity of the Creator myself.

I've added in several tick boxes into the Outfit tab that now properly function, Bra support being the most visual, your outfits can have bra support which makes the breasts less bouncy and jiggly through the use of the slider to the degree of anti jiggle you want. This allows your characters to have some sagging and/or very bouncy breasts be contained like real bra's would do. I made the decision for it to be a tick box than clothing piece specific to allow people to decide what outfits has the bra effect.

The Exposed Chest and Crotch define whether those areas are publicly visible, while your character might be completely clothed they may have nipple holes cutout and we want the game to know that's the case, this will play into how other characters will view your character (Fetish effect as well). Face Mask works similarly where if its ticked the characters face is assumed covered (In a mask, get it) and other characters will not know who they are. Which ties into fetishes as well as how characters perceive the characters, not knowing who they are and their friendship/relationship with the masked character won't be effected ( At least that's the plan ).

Exposure is a kind of 0 to 10 multiplier of lewdness in an outfit. 0 means they're completely covered up, no skin showing (Turtle necks!?). 10 is completely naked, with the exception of something like gloves. The idea being that characters in short shorts with an under boob shirt will be recognised for it with a higher exposure rating, which I think is fun dynamic and not many adult games have that diversity and mostly just clothed and unclothed.

Outfit type is mostly for the AI (None player characters), how characters perceive your character and future proofing. One of the ideas I have is to have money in the game, which can be used to purchase clothing. The AI would purchase an outfit and the "Clothing Type" helps it know what the outfit is, this is so if you make dozen of outfits for characters to use they can randomly pick out ones for suitable use, instead of the BDSM outfit for going out for ice cream.

And the outfit name speaks for itself, likely show up when you "purchase" an outfit in game or viewing it.

One thing I almost forgot to add and will be doing soon is a high heel feet option, I was considering making a shoes tab dedicated to shoes on the feet but I feel like Accessories covers that nicely (less work too). All the tick box will do is put the feet into a pose that would fit a high heel, seems simple enough but animations would break if I just pose them so I'm using foot swapping technology or something along those lines.


If you've read this far I'd like to ask if you would consider donating, this game is surprisingly fun and addictive to make but also equally surprisingly time consuming. Donations can really help me out and allow me to work even more on this. If you've got enough to spare perhaps even consider backing my Patreon. The links are on the side bar!

Monday, 18 July 2016

Development 06 - Accessories Improved!

Back again with more Accessories news!


I've added controls to it now, you can re-position, rotate and scale accessories. This basic ring shape shows off how you can easily position and reuse simple shapes for various results. Which I think is pretty cool and powerful. I've also done several bug fixes around the Character Creator (CC) and menus will now more properly update when loading characters and outfits (Totally didn't forget to do that in 0.2.0).

With the exception of a few small additions to the CC, the main focus will soon be on finalising the character rig and then moving onto gameplay and the world. I'm increasing the priority on gameplay so there will be more to do sooner than later.

Wednesday, 13 July 2016

Development 05 - Accessories!

More... MORE CHARACTER CREATOR FEATURES!

I feel like I'm insane for putting so much attention into the Character Creator but its all for a good cause!

I've begun work on Accessories tab that allows you to have up to 32 (May differ on release) accessory pieces. What exactly are accessories? They can be anything from a hat, bracelet, neck-lace, pop collar, tie and the list goes on. The idea is to allow for some diverse clothing options and mixing and matching different pieces.

The way this currently works is you'll select an accessory from list (In this case the ring) then you choose a body part which it'll connect to (As shown on the top left "Right Nipple") by pressing the + and - symbols to shuffle through all the body parts until you get the position you want then you apply it. It'll likely have a ghosting feature where you can see a preview of the position. While this seems a little inefficient its purpose is to be robust and work long into the future.

What I've left to do on this is add in position sliders and scale sliders which will let you define where you want these clothing pieces to go exactly, this feature ties in with modding once again in case people want to create some piece of clothing accessory that doesn't exist or want to add furry ears etc.

Accessories will be tied to Outfits and will save along with clothing choices.

If you like what you see and want to support me the developer to continue making this a reality, check out the new Donations page where you can directly donate to me; Every bit helps!
http://afterhoursisland.blogspot.com.au/p/donations.html

Friday, 8 July 2016

After Hours Island - 0.2.0 Release

Version 0.2.0 is here, several new features, fixes and a glimpse at what is to come.

New Features:
* Revamped Female Character
* More Body sliders for customisation
* New Shiney Sliders for all visuals
* Adjustable Boob Physics
* New test Sandbox mode
* 2 Sexual scenes
* Hair now saves to Characters

Download
Download 0.2.0 (Mirror MediaFire)

*Developer Notes
The female revamped messed up the majority of clothing, they'll have to be redone once the female model is complete. I did however leave them in for the sake of testing so they'll look weird. Fair amount of bugs around still but getting better with every release.

Development 04 - Next Release Soon...

Been a week and a bit since my last update, things have been slowly progressing well and almost ready for a release, just need to fix a few things first! So here's a screenshot!


So what to expect in this next version, well the Character Creator has been revamped with a few new features and reworked infrastructure behind the scenes. Boobs now have physics! "How good are they", they are as 'good' as you want them to be, there are 4 dedicated sliders to the boob physics, so you can customise all your boob needs to what you want. Slider effects the gravity, weight, stiffness and sway... relatively. Different slider combinations have different effects so you'll be messing with them for a while! Basically you can have saggy boobs or firm well lifted boobs.

Sandbox/Test play area is in... although lacking. For now you can play as a character you've created and have a bot control a 2nd character. Play in either first person or third. Really just something extra to show off where the game is going in terms of gameplay.

Voting polls! If you can spare a minute and vote in these polls it has already seriously helped me out.
http://www.strawpoll.me/10400587
http://www.strawpoll.me/10608157
http://www.strawpoll.me/10608291

-Extra-
So my Patreon hasn't really taken off which to me is a good and a bad thing, good because I don't have to deal with US tax, bad because I'm dirt poor. So I'm considering alternative options such as a direct donations and possibly Commissions for content in the game. So it'd be very helpful if you could vote in this poll to tell me how you'd like it to be.
http://www.strawpoll.me/10688558